{"id":104,"date":"2024-02-16T09:06:07","date_gmt":"2024-02-16T09:06:07","guid":{"rendered":"https:\/\/wildtechgames.com\/?p=104"},"modified":"2024-02-17T05:38:38","modified_gmt":"2024-02-17T05:38:38","slug":"my-unreal-engine-learning-journey-day-14-next-playable-area-and-physics","status":"publish","type":"post","link":"https:\/\/wildtechgames.com\/?p=104","title":{"rendered":"My Unreal Engine Learning Journey \u2013 Day 14 \u2013 Next Playable Area and Physics!"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Introduction<\/h2>\n\n\n\n<p>Today the focus was on designing the 2nd area of the game and adding some objects (with physics) for the player to interact with.  <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"827\" src=\"https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-9-1024x827.png\" alt=\"\" class=\"wp-image-105\" srcset=\"https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-9-1024x827.png 1024w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-9-300x242.png 300w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-9-768x620.png 768w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-9.png 1495w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">New Playable Area<\/h2>\n\n\n\n<p>First up was to create a new playable area for the player to reach once completing the jumping puzzle\/floor is lava obstacle.  This new level requires the player to interact with objects in the game world to gain access to the next exit.  <\/p>\n\n\n\n<p>The level design is very simple, but that made it quick and easy to mostly copy assets from the previous area and align them to the new area.  The lighting is still a bit dark, but I&#8217;ll address that in the future.  <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Physics<\/h2>\n\n\n\n<p>I really enjoy physics based games and so this part was quite for me to experiment with.  There&#8217;s a new block object with physics enabled and added weight value.  The player needs to push this block into place to get them access to the exit ramp.  Nothing groundbreaking in game design, but it was fun to play around with.<br><br>I also added a few spheres that drop into the map as an extra obstacle for the player. The idea was to have the spheres get in the way of the player trying to move the block object.  At the moment I have them dropping in from the air just for fun, but this needs to be tied to some kind of event, maybe a proximity event when the player enters the area.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"808\" src=\"https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-10-1024x808.png\" alt=\"\" class=\"wp-image-106\" srcset=\"https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-10-1024x808.png 1024w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-10-300x237.png 300w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-10-768x606.png 768w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-10.png 1373w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Conclusion<\/h2>\n\n\n\n<p>Next up I&#8217;ll be adding some floating coins (think: Sonic the Hedgehog coin style) for the player to collect along the path of their adventure.  <\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"My Unreal Engine Learning Journey \u2013 Day 14 \u2013 Next Playable Area and Physics!\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/NlfoJCsameE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Introduction Today the focus was on designing the 2nd area of the game and adding some objects (with physics) for the player to interact with. New Playable Area First up was to create a new playable area for the player to reach once completing the jumping puzzle\/floor is lava obstacle. This new level requires the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"footnotes":""},"categories":[1,8],"tags":[10,11,9],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Introduction Today the focus was on designing the 2nd area of the game and adding some objects (with physics) for the player to interact with. New Playable Area First up was to create a new playable area for the player to reach once completing the jumping puzzle\/floor is lava obstacle. This new level requires the\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"wildtechgames.com\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/wildtechgames.com\/?p=104\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.1.1\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"WildTechGames: Pioneering Unique and Engaging PC Gaming Experiences. - &quot;Hello from WildTechGames! It&#039;s just me here \u2013 a dad, husband, and passionate game developer. 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