{"id":129,"date":"2024-02-22T07:33:23","date_gmt":"2024-02-22T07:33:23","guid":{"rendered":"https:\/\/wildtechgames.com\/?p=129"},"modified":"2024-03-09T19:51:11","modified_gmt":"2024-03-09T19:51:11","slug":"my-unreal-engine-learning-journey-day-20-crouch-walk-and-lose-condition","status":"publish","type":"post","link":"https:\/\/wildtechgames.com\/?p=129","title":{"rendered":"My Unreal Engine Learning Journey \u2013 Day 20 \u2013 Crouch\/Walk and Lose Condition"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Introduction:<\/h2>\n\n\n\n<p>I have (mostly) finished setting up the animations for walking while crouched. And the game now has a lose condition with a on-screen text showing the player has lost as well.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"799\" src=\"https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-16-1024x799.png\" alt=\"\" class=\"wp-image-130\" srcset=\"https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-16-1024x799.png 1024w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-16-300x234.png 300w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-16-768x599.png 768w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-16.png 1381w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Crouch\/Walk:<\/h2>\n\n\n\n<p>I added the animation for when the character is walking while crouched, although I&#8217;ve got a bug that makes it look pretty funny where the knees wobble, but the legs don&#8217;t actually &#8216;walk&#8217;.   I&#8217;ll debug this in the future.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Lose Condition:<\/h2>\n\n\n\n<p>All good things must come to an end and now the game lets the player know when they&#8217;ve lost!  Added a bit of time dilation and a &#8216;You Lose!&#8217; text on the screen before the game resets back to the beginning.  Now that I think about it, the game now has at least 1 full gameplay loop, losing.  Still no win condition, but we&#8217;ll get there eventually!<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Conclusion:<\/h2>\n\n\n\n<p>I&#8217;ll go back and fix the walk\/crouch animation in the future, I&#8217;m thinking it has something to do with the megascan character I chose as I&#8217;ve been having some performance issues with it as well when the camera auto-zooms in\/out.  I&#8217;ll make a note of the bug fix in a future blog post.  <br>Next up will be adding some stairs and bridges! <\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"My Unreal Engine Learning Journey \u2013 Day 20 \u2013 Crouch\/Walk and Lose Condition\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/0AgsjtkdNJs?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Introduction: I have (mostly) finished setting up the animations for walking while crouched. And the game now has a lose condition with a on-screen text showing the player has lost as well. Crouch\/Walk: I added the animation for when the character is walking while crouched, although I&#8217;ve got a bug that makes it look pretty [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"footnotes":""},"categories":[1,8],"tags":[10,11,14,9],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Introduction: I have (mostly) finished setting up the animations for walking while crouched. And the game now has a lose condition with a on-screen text showing the player has lost as well. Crouch\/Walk: I added the animation for when the character is walking while crouched, although I&#039;ve got a bug that makes it look pretty\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"wildtechgames.com\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/wildtechgames.com\/?p=129\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.1.1\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"WildTechGames: Pioneering Unique and Engaging PC Gaming Experiences. - &quot;Hello from WildTechGames! It&#039;s just me here \u2013 a dad, husband, and passionate game developer. Join me in crafting immersive PC gaming worlds where each story is a personal adventure and every player is part of the family.&quot;\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"My Unreal Engine Learning Journey \u2013 Day 20 \u2013 Crouch\/Walk and Lose Condition - WildTechGames: Pioneering Unique and Engaging PC Gaming Experiences.\" \/>\n\t\t<meta property=\"og:description\" content=\"Introduction: I have (mostly) finished setting up the animations for walking while crouched. And the game now has a lose condition with a on-screen text showing the player has lost as well. Crouch\/Walk: I added the animation for when the character is walking while crouched, although I&#039;ve got a bug that makes it look pretty\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/wildtechgames.com\/?p=129\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2024-02-22T07:33:23+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2024-03-09T19:51:11+00:00\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n\t\t<meta name=\"twitter:title\" content=\"My Unreal Engine Learning Journey \u2013 Day 20 \u2013 Crouch\/Walk and Lose Condition - WildTechGames: Pioneering Unique and Engaging PC Gaming Experiences.\" \/>\n\t\t<meta name=\"twitter:description\" content=\"Introduction: I have (mostly) finished setting up the animations for walking while crouched. And the game now has a lose condition with a on-screen text showing the player has lost as well. Crouch\/Walk: I added the animation for when the character is walking while crouched, although I&#039;ve got a bug that makes it look pretty\" \/>\n\t\t<script type=\"application\/ld+json\" class=\"aioseo-schema\">\n\t\t\t{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"BlogPosting\",\"@id\":\"https:\\\/\\\/wildtechgames.com\\\/?p=129#blogposting\",\"name\":\"My Unreal Engine Learning Journey \\u2013 Day 20 \\u2013 Crouch\\\/Walk and Lose Condition - WildTechGames: Pioneering Unique and Engaging PC Gaming Experiences.\",\"headline\":\"My Unreal Engine Learning Journey \\u2013 Day 20 \\u2013 Crouch\\\/Walk and Lose Condition\",\"author\":{\"@id\":\"https:\\\/\\\/wildtechgames.com\\\/?author=1#author\"},\"publisher\":{\"@id\":\"https:\\\/\\\/wildtechgames.com\\\/#organization\"},\"image\":{\"@type\":\"ImageObject\",\"url\":\"https:\\\/\\\/wildtechgames.com\\\/wp-content\\\/uploads\\\/2024\\\/02\\\/image-16-1024x799.png\",\"@id\":\"https:\\\/\\\/wildtechgames.com\\\/?p=129\\\/#articleImage\"},\"datePublished\":\"2024-02-22T07:33:23+00:00\",\"dateModified\":\"2024-03-09T19:51:11+00:00\",\"inLanguage\":\"en-US\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/wildtechgames.com\\\/?p=129#webpage\"},\"isPartOf\":{\"@id\":\"https:\\\/\\\/wildtechgames.com\\\/?p=129#webpage\"},\"articleSection\":\"Blog, Game Development, Blueprints, Game Development, Tutorial, Unreal Engine\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/wildtechgames.com\\\/?p=129#breadcrumblist\",\"itemListElement\":[{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/wildtechgames.com#listItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/wildtechgames.com\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/wildtechgames.com\\\/?cat=1#listItem\",\"name\":\"Blog\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/wildtechgames.com\\\/?cat=1#listItem\",\"position\":2,\"name\":\"Blog\",\"item\":\"https:\\\/\\\/wildtechgames.com\\\/?cat=1\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/wildtechgames.com\\\/?p=129#listItem\",\"name\":\"My Unreal Engine Learning Journey \\u2013 Day 20 \\u2013 Crouch\\\/Walk and Lose Condition\"},\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/wildtechgames.com#listItem\",\"name\":\"Home\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/wildtechgames.com\\\/?p=129#listItem\",\"position\":3,\"name\":\"My Unreal Engine Learning Journey \\u2013 Day 20 \\u2013 Crouch\\\/Walk and Lose Condition\",\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/wildtechgames.com\\\/?cat=1#listItem\",\"name\":\"Blog\"}}]},{\"@type\":\"Organization\",\"@id\":\"https:\\\/\\\/wildtechgames.com\\\/#organization\",\"name\":\"wildtechgames.com\",\"description\":\"\\\"Hello from WildTechGames! It's just me here \\u2013 a dad, husband, and passionate game developer. Join me in crafting immersive PC gaming worlds where each story is a personal adventure and every player is part of the family.\\\"\",\"url\":\"https:\\\/\\\/wildtechgames.com\\\/\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/wildtechgames.com\\\/?author=1#author\",\"url\":\"https:\\\/\\\/wildtechgames.com\\\/?author=1\",\"name\":\"wildtechgames.com\",\"image\":{\"@type\":\"ImageObject\",\"@id\":\"https:\\\/\\\/wildtechgames.com\\\/?p=129#authorImage\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/62319f6a4dae5de42dfb86da3e49b732?s=96&d=mm&r=g\",\"width\":96,\"height\":96,\"caption\":\"wildtechgames.com\"}},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/wildtechgames.com\\\/?p=129#webpage\",\"url\":\"https:\\\/\\\/wildtechgames.com\\\/?p=129\",\"name\":\"My Unreal Engine Learning Journey \\u2013 Day 20 \\u2013 Crouch\\\/Walk and Lose Condition - WildTechGames: Pioneering Unique and Engaging PC Gaming Experiences.\",\"description\":\"Introduction: I have (mostly) finished setting up the animations for walking while crouched. And the game now has a lose condition with a on-screen text showing the player has lost as well. Crouch\\\/Walk: I added the animation for when the character is walking while crouched, although I've got a bug that makes it look pretty\",\"inLanguage\":\"en-US\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/wildtechgames.com\\\/#website\"},\"breadcrumb\":{\"@id\":\"https:\\\/\\\/wildtechgames.com\\\/?p=129#breadcrumblist\"},\"author\":{\"@id\":\"https:\\\/\\\/wildtechgames.com\\\/?author=1#author\"},\"creator\":{\"@id\":\"https:\\\/\\\/wildtechgames.com\\\/?author=1#author\"},\"datePublished\":\"2024-02-22T07:33:23+00:00\",\"dateModified\":\"2024-03-09T19:51:11+00:00\"},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/wildtechgames.com\\\/#website\",\"url\":\"https:\\\/\\\/wildtechgames.com\\\/\",\"name\":\"wildtechgames.com\",\"description\":\"\\\"Hello from WildTechGames! It's just me here \\u2013 a dad, husband, and passionate game developer. Join me in crafting immersive PC gaming worlds where each story is a personal adventure and every player is part of the family.\\\"\",\"inLanguage\":\"en-US\",\"publisher\":{\"@id\":\"https:\\\/\\\/wildtechgames.com\\\/#organization\"}}]}\n\t\t<\/script>\n\t\t<!-- All in One SEO -->\n\n","aioseo_head_json":{"title":"My Unreal Engine Learning Journey \u2013 Day 20 \u2013 Crouch\/Walk and Lose Condition - WildTechGames: Pioneering Unique and Engaging PC Gaming Experiences.","description":"Introduction: I have (mostly) finished setting up the animations for walking while crouched. And the game now has a lose condition with a on-screen text showing the player has lost as well. Crouch\/Walk: I added the animation for when the character is walking while crouched, although I've got a bug that makes it look pretty","canonical_url":"https:\/\/wildtechgames.com\/?p=129","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"BlogPosting","@id":"https:\/\/wildtechgames.com\/?p=129#blogposting","name":"My Unreal Engine Learning Journey \u2013 Day 20 \u2013 Crouch\/Walk and Lose Condition - WildTechGames: Pioneering Unique and Engaging PC Gaming Experiences.","headline":"My Unreal Engine Learning Journey \u2013 Day 20 \u2013 Crouch\/Walk and Lose Condition","author":{"@id":"https:\/\/wildtechgames.com\/?author=1#author"},"publisher":{"@id":"https:\/\/wildtechgames.com\/#organization"},"image":{"@type":"ImageObject","url":"https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-16-1024x799.png","@id":"https:\/\/wildtechgames.com\/?p=129\/#articleImage"},"datePublished":"2024-02-22T07:33:23+00:00","dateModified":"2024-03-09T19:51:11+00:00","inLanguage":"en-US","mainEntityOfPage":{"@id":"https:\/\/wildtechgames.com\/?p=129#webpage"},"isPartOf":{"@id":"https:\/\/wildtechgames.com\/?p=129#webpage"},"articleSection":"Blog, Game Development, Blueprints, Game Development, Tutorial, Unreal Engine"},{"@type":"BreadcrumbList","@id":"https:\/\/wildtechgames.com\/?p=129#breadcrumblist","itemListElement":[{"@type":"ListItem","@id":"https:\/\/wildtechgames.com#listItem","position":1,"name":"Home","item":"https:\/\/wildtechgames.com","nextItem":{"@type":"ListItem","@id":"https:\/\/wildtechgames.com\/?cat=1#listItem","name":"Blog"}},{"@type":"ListItem","@id":"https:\/\/wildtechgames.com\/?cat=1#listItem","position":2,"name":"Blog","item":"https:\/\/wildtechgames.com\/?cat=1","nextItem":{"@type":"ListItem","@id":"https:\/\/wildtechgames.com\/?p=129#listItem","name":"My Unreal Engine Learning Journey \u2013 Day 20 \u2013 Crouch\/Walk and Lose Condition"},"previousItem":{"@type":"ListItem","@id":"https:\/\/wildtechgames.com#listItem","name":"Home"}},{"@type":"ListItem","@id":"https:\/\/wildtechgames.com\/?p=129#listItem","position":3,"name":"My Unreal Engine Learning Journey \u2013 Day 20 \u2013 Crouch\/Walk and Lose Condition","previousItem":{"@type":"ListItem","@id":"https:\/\/wildtechgames.com\/?cat=1#listItem","name":"Blog"}}]},{"@type":"Organization","@id":"https:\/\/wildtechgames.com\/#organization","name":"wildtechgames.com","description":"\"Hello from WildTechGames! It's just me here \u2013 a dad, husband, and passionate game developer. Join me in crafting immersive PC gaming worlds where each story is a personal adventure and every player is part of the family.\"","url":"https:\/\/wildtechgames.com\/"},{"@type":"Person","@id":"https:\/\/wildtechgames.com\/?author=1#author","url":"https:\/\/wildtechgames.com\/?author=1","name":"wildtechgames.com","image":{"@type":"ImageObject","@id":"https:\/\/wildtechgames.com\/?p=129#authorImage","url":"https:\/\/secure.gravatar.com\/avatar\/62319f6a4dae5de42dfb86da3e49b732?s=96&d=mm&r=g","width":96,"height":96,"caption":"wildtechgames.com"}},{"@type":"WebPage","@id":"https:\/\/wildtechgames.com\/?p=129#webpage","url":"https:\/\/wildtechgames.com\/?p=129","name":"My Unreal Engine Learning Journey \u2013 Day 20 \u2013 Crouch\/Walk and Lose Condition - WildTechGames: Pioneering Unique and Engaging PC Gaming Experiences.","description":"Introduction: I have (mostly) finished setting up the animations for walking while crouched. And the game now has a lose condition with a on-screen text showing the player has lost as well. Crouch\/Walk: I added the animation for when the character is walking while crouched, although I've got a bug that makes it look pretty","inLanguage":"en-US","isPartOf":{"@id":"https:\/\/wildtechgames.com\/#website"},"breadcrumb":{"@id":"https:\/\/wildtechgames.com\/?p=129#breadcrumblist"},"author":{"@id":"https:\/\/wildtechgames.com\/?author=1#author"},"creator":{"@id":"https:\/\/wildtechgames.com\/?author=1#author"},"datePublished":"2024-02-22T07:33:23+00:00","dateModified":"2024-03-09T19:51:11+00:00"},{"@type":"WebSite","@id":"https:\/\/wildtechgames.com\/#website","url":"https:\/\/wildtechgames.com\/","name":"wildtechgames.com","description":"\"Hello from WildTechGames! It's just me here \u2013 a dad, husband, and passionate game developer. Join me in crafting immersive PC gaming worlds where each story is a personal adventure and every player is part of the family.\"","inLanguage":"en-US","publisher":{"@id":"https:\/\/wildtechgames.com\/#organization"}}]},"og:locale":"en_US","og:site_name":"WildTechGames: Pioneering Unique and Engaging PC Gaming Experiences. - &quot;Hello from WildTechGames! It's just me here \u2013 a dad, husband, and passionate game developer. Join me in crafting immersive PC gaming worlds where each story is a personal adventure and every player is part of the family.&quot;","og:type":"article","og:title":"My Unreal Engine Learning Journey \u2013 Day 20 \u2013 Crouch\/Walk and Lose Condition - WildTechGames: Pioneering Unique and Engaging PC Gaming Experiences.","og:description":"Introduction: I have (mostly) finished setting up the animations for walking while crouched. And the game now has a lose condition with a on-screen text showing the player has lost as well. Crouch\/Walk: I added the animation for when the character is walking while crouched, although I've got a bug that makes it look pretty","og:url":"https:\/\/wildtechgames.com\/?p=129","article:published_time":"2024-02-22T07:33:23+00:00","article:modified_time":"2024-03-09T19:51:11+00:00","twitter:card":"summary_large_image","twitter:title":"My Unreal Engine Learning Journey \u2013 Day 20 \u2013 Crouch\/Walk and Lose Condition - WildTechGames: Pioneering Unique and Engaging PC Gaming Experiences.","twitter:description":"Introduction: I have (mostly) finished setting up the animations for walking while crouched. And the game now has a lose condition with a on-screen text showing the player has lost as well. Crouch\/Walk: I added the animation for when the character is walking while crouched, although I've got a bug that makes it look pretty"},"aioseo_meta_data":{"post_id":"129","title":null,"description":null,"keywords":[],"keyphrases":{"focus":{"keyphrase":"","score":0,"analysis":{"keyphraseInTitle":{"score":0,"maxScore":9,"error":1}}},"additional":[]},"primary_term":null,"canonical_url":null,"og_title":null,"og_description":null,"og_object_type":"default","og_image_type":"default","og_image_url":null,"og_image_width":null,"og_image_height":null,"og_image_custom_url":null,"og_image_custom_fields":null,"og_video":"","og_custom_url":null,"og_article_section":null,"og_article_tags":[],"twitter_use_og":false,"twitter_card":"default","twitter_image_type":"default","twitter_image_url":null,"twitter_image_custom_url":null,"twitter_image_custom_fields":null,"twitter_title":null,"twitter_description":null,"schema":{"blockGraphs":[],"customGraphs":[],"default":{"data":{"Article":[],"Course":[],"Dataset":[],"FAQPage":[],"Movie":[],"Person":[],"Product":[],"ProductReview":[],"Car":[],"Recipe":[],"Service":[],"SoftwareApplication":[],"WebPage":[]},"graphName":"BlogPosting","isEnabled":true},"graphs":[]},"schema_type":"default","schema_type_options":null,"pillar_content":false,"robots_default":true,"robots_noindex":false,"robots_noarchive":false,"robots_nosnippet":false,"robots_nofollow":false,"robots_noimageindex":false,"robots_noodp":false,"robots_notranslate":false,"robots_max_snippet":"-1","robots_max_videopreview":"-1","robots_max_imagepreview":"large","priority":null,"frequency":"default","local_seo":null,"breadcrumb_settings":null,"limit_modified_date":false,"ai":null,"created":"2024-02-22 07:31:56","updated":"2025-09-23 20:35:27","seo_analyzer_scan_date":null,"focus_keyword":null,"additional_keywords":null,"truseo_locale":null},"aioseo_breadcrumb":"<div class=\"aioseo-breadcrumbs\"><span class=\"aioseo-breadcrumb\">\n\t\t\t<a href=\"https:\/\/wildtechgames.com\" title=\"Home\">Home<\/a>\n\t\t<\/span><span class=\"aioseo-breadcrumb-separator\">&raquo;<\/span><span class=\"aioseo-breadcrumb\">\n\t\t\t<a href=\"https:\/\/wildtechgames.com\/?cat=1\" title=\"Blog\">Blog<\/a>\n\t\t<\/span><span class=\"aioseo-breadcrumb-separator\">&raquo;<\/span><span class=\"aioseo-breadcrumb\">\n\t\t\tMy Unreal Engine Learning Journey \u2013 Day 20 \u2013 Crouch\/Walk and Lose Condition\n\t\t<\/span><\/div>","aioseo_breadcrumb_json":[{"label":"Home","link":"https:\/\/wildtechgames.com"},{"label":"Blog","link":"https:\/\/wildtechgames.com\/?cat=1"},{"label":"My Unreal Engine Learning Journey \u2013 Day 20 \u2013 Crouch\/Walk and Lose Condition","link":"https:\/\/wildtechgames.com\/?p=129"}],"_links":{"self":[{"href":"https:\/\/wildtechgames.com\/index.php?rest_route=\/wp\/v2\/posts\/129"}],"collection":[{"href":"https:\/\/wildtechgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/wildtechgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/wildtechgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/wildtechgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=129"}],"version-history":[{"count":3,"href":"https:\/\/wildtechgames.com\/index.php?rest_route=\/wp\/v2\/posts\/129\/revisions"}],"predecessor-version":[{"id":134,"href":"https:\/\/wildtechgames.com\/index.php?rest_route=\/wp\/v2\/posts\/129\/revisions\/134"}],"wp:attachment":[{"href":"https:\/\/wildtechgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=129"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/wildtechgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=129"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/wildtechgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=129"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}