{"id":135,"date":"2024-02-23T07:41:55","date_gmt":"2024-02-23T07:41:55","guid":{"rendered":"https:\/\/wildtechgames.com\/?p=135"},"modified":"2024-03-09T19:51:15","modified_gmt":"2024-03-09T19:51:15","slug":"my-unreal-engine-learning-journey-day-21-using-stairs-and-bridges","status":"publish","type":"post","link":"https:\/\/wildtechgames.com\/?p=135","title":{"rendered":"My Unreal Engine Learning Journey \u2013 Day 21 \u2013 Using Stairs and Bridges"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Introduction:<\/h2>\n\n\n\n<p>The focus today was mostly on level design, adding more things for the player to maneuver through in order to reach the next area.  <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"760\" src=\"https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-17-1024x760.png\" alt=\"\" class=\"wp-image-137\" srcset=\"https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-17-1024x760.png 1024w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-17-300x223.png 300w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-17-768x570.png 768w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-17.png 1432w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Stairs:<\/h2>\n\n\n\n<p>I learned that Unreal Engine has built-in stair creation using the Modeling Mode.  It was super simple to create a staircase of pretty much any length, height or even adjusting the number of individual steps.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Bridges:<\/h2>\n\n\n\n<p>The main focus of this tutorial was to add some height to the level, so after creating the stairs I created a bridge using a megascan mesh.  Initially I used a block shape, but I wanted to make it look at least slightly more realistic, so I replaced it with a megascan I previously used in the very first lava area. I resized it to turn it into a bridge for the player to cross and reach the next map area.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"797\" src=\"https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-18-1024x797.png\" alt=\"\" class=\"wp-image-138\" srcset=\"https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-18-1024x797.png 1024w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-18-300x233.png 300w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-18-768x598.png 768w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-18.png 1461w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Conclusion: <\/h2>\n\n\n\n<p>I&#8217;m not spending anywhere close to enough time on level design to make it pretty, but I have a basic understanding of how to use the tools to make it more realistic.  I don&#8217;t plan on spending much time on level design itself as my focus is on learning the tools and completing the tutorial.  I can see how sketching your maps on paper would make this process go a lot smoother.  There is where my Wife&#8217;s artistic skills may come in handy in the future (our kids are also really good at art!).  Should be fun later on when I&#8217;m working on my own ideas, to incorporate their art into the game<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"My Unreal Engine Learning Journey \u2013 Day 21 \u2013 Using Stairs and Bridges\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/1izAh-EwEaE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Introduction: The focus today was mostly on level design, adding more things for the player to maneuver through in order to reach the next area. Stairs: I learned that Unreal Engine has built-in stair creation using the Modeling Mode. It was super simple to create a staircase of pretty much any length, height or even [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[1,8],"tags":[10,11,14,9],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/wildtechgames.com\/index.php?rest_route=\/wp\/v2\/posts\/135"}],"collection":[{"href":"https:\/\/wildtechgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/wildtechgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/wildtechgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/wildtechgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=135"}],"version-history":[{"count":3,"href":"https:\/\/wildtechgames.com\/index.php?rest_route=\/wp\/v2\/posts\/135\/revisions"}],"predecessor-version":[{"id":140,"href":"https:\/\/wildtechgames.com\/index.php?rest_route=\/wp\/v2\/posts\/135\/revisions\/140"}],"wp:attachment":[{"href":"https:\/\/wildtechgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=135"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/wildtechgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=135"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/wildtechgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=135"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}