{"id":154,"date":"2024-02-26T08:59:31","date_gmt":"2024-02-26T08:59:31","guid":{"rendered":"https:\/\/wildtechgames.com\/?p=154"},"modified":"2024-03-09T19:51:29","modified_gmt":"2024-03-09T19:51:29","slug":"my-unreal-engine-learning-journey-day-24-geometry-brushes-and-grid-measurements","status":"publish","type":"post","link":"https:\/\/wildtechgames.com\/?p=154","title":{"rendered":"My Unreal Engine Learning Journey \u2013 Day 24 \u2013 Geometry Brushes and Grid Measurements!"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Introduction: <\/h2>\n\n\n\n<p>Spent time learning some level design today using geometric brush objects.  I was determined to figure out how to properly measure and scale objects in the game world.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"691\" src=\"https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-24-1024x691.png\" alt=\"\" class=\"wp-image-156\" srcset=\"https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-24-1024x691.png 1024w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-24-300x202.png 300w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-24-768x518.png 768w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-24-1536x1036.png 1536w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-24.png 1643w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Geometry Brushes:<\/h2>\n\n\n\n<p>In Unreal Engine creating actors using blueprints allows you to scale objects, but doesn&#8217;t give an easy way to give them dimensions based on actual measurements, in this case centimeters and meters.  <br><br>Instead you are suppose to use geometry brushes using the &#8220;Place Actors Panel&#8221;.  Up until today I had been creating objects for the game primarily using pre-made assets turned into blueprints.  <br><br>For a side project I wanted to create a 3d model of a container home my Wife and sketched out.  So I needed to find out how to accurately create an object 40ft long, 8ft wide, and 9ft 6in tall.<br><br>I then used that initial container to create a 20ft container.  After making a bunch of copies I pieced it all together to roughly outline the design my Wife had made.  Later I spent time learning how to use the &#8216;subtractive&#8217; property of a brush object, this allowed me to easily carve out doorways in walls.  <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"726\" src=\"https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-25-1024x726.png\" alt=\"\" class=\"wp-image-157\" srcset=\"https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-25-1024x726.png 1024w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-25-300x213.png 300w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-25-768x545.png 768w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-25-1536x1090.png 1536w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/02\/image-25.png 1679w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Grid Measurements:<\/h2>\n\n\n\n<p>After doing some simple math I found out the following regarding how big each grid square is.<br><br>In the Level Editor:<br>1 grid square is equal to 20cm (or 7.87 inches)<br>1 larger grid square (5&#215;5 of the smaller squares) is equal to 100cm (or 3ft 3.36 inches)<br><br>However, in the Viewport editor (when editing blueprints):<br>1 grid square is equal to 10cm (or 3.94&#8243;)<br>1 large grid square (10&#215;10 of the smaller squares) is equal to 3ft 3.36&#8243;<br><br>Since I&#8217;m in the US I use the imperial system, not the metric, so I wanted to have all the conversions readily available for designing real world objects.  <br><br>And with all that put together I made the exterior and also started the interior of the container house design.   <\/p>\n\n\n\n<p>Conclusion:<\/p>\n\n\n\n<p>I&#8217;ll work more on this as a side project, but it definitely counts towards my Unreal Engine learning journey, since this is good level editor knowledge to have for the future.  I also find creating levels quite fun!<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"My Unreal Engine Learning Journey \u2013 Day 24 \u2013 Geometry Brushes and Grid Measurements!\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/z87tfyN6b64?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Introduction: Spent time learning some level design today using geometric brush objects. I was determined to figure out how to properly measure and scale objects in the game world. Geometry Brushes: In Unreal Engine creating actors using blueprints allows you to scale objects, but doesn&#8217;t give an easy way to give them dimensions based on [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"footnotes":""},"categories":[1,8],"tags":[10,11,14,9],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Introduction: Spent time learning some level design today using geometric brush objects. I was determined to figure out how to properly measure and scale objects in the game world. 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