{"id":261,"date":"2024-03-23T07:33:30","date_gmt":"2024-03-23T07:33:30","guid":{"rendered":"https:\/\/wildtechgames.com\/?p=261"},"modified":"2024-03-23T07:33:31","modified_gmt":"2024-03-23T07:33:31","slug":"my-unreal-engine-learning-journey-day-43-lighting","status":"publish","type":"post","link":"https:\/\/wildtechgames.com\/?p=261","title":{"rendered":"My Unreal Engine Learning Journey \u2013 Day 43 \u2013 Lighting"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Introduction:<\/h2>\n\n\n\n<p>There&#8217;s a lot of options for lighting and I&#8217;ve been experimenting with different ways of lighting the game.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"755\" src=\"https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/03\/image-31-1024x755.png\" alt=\"\" class=\"wp-image-263\" srcset=\"https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/03\/image-31-1024x755.png 1024w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/03\/image-31-300x221.png 300w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/03\/image-31-768x566.png 768w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/03\/image-31-1536x1133.png 1536w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/03\/image-31.png 1547w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Lighting:<\/h2>\n\n\n\n<p>  I started off by changing some textures of the lava portion of the game. The existing texture used a glow which was way too bright even after closing off the ceiling and making the cave a proper cave, so I changed this to a non-glow.  I also added a static mesh ceiling to a few other areas as I work through each room of the game.   Next up was to add lighting. Unreal Engine offers a lot of different lighting options and tons of settings to tweak, so there&#8217;s a lot to learn here.  <br><br>I used a combination of lights, including spot lights, directional lights, and rectangle lights to various portions of the game.  I&#8217;m not done going through the whole game, but the areas I&#8217;ve changed look drastically improved over the default lighting, which was mainly lit using the game&#8217;s sky light.  <br><br>Another thing to pay attention to was the shadows from each light source, since I didn&#8217;t want to have every light source cause shadows, which would end up conflicting with each other.   There&#8217;s definitely some tricks to learn on how to light a room without a proper actor light source (i.e. without having a lightbulb or torch or something the player can see). I tried to make the lighting not look too fake.  <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"692\" src=\"https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/03\/image-32-1024x692.png\" alt=\"\" class=\"wp-image-264\" srcset=\"https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/03\/image-32-1024x692.png 1024w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/03\/image-32-300x203.png 300w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/03\/image-32-768x519.png 768w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/03\/image-32-1536x1038.png 1536w, https:\/\/wildtechgames.com\/wp-content\/uploads\/2024\/03\/image-32.png 1620w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Conclusion:<\/h2>\n\n\n\n<p>It&#8217;s neat to see this all kind of coming together. I still have a long way to go with this tutorial video\/game, but the effort is starting to pay off and the game is looking more like a game.  <\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"My Unreal Engine Learning Journey \u2013 Day 43 \u2013 Lighting\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/eRUaATgETwY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Introduction: There&#8217;s a lot of options for lighting and I&#8217;ve been experimenting with different ways of lighting the game. Lighting: I started off by changing some textures of the lava portion of the game. The existing texture used a glow which was way too bright even after closing off the ceiling and making the cave [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"footnotes":""},"categories":[1],"tags":[],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Introduction: There&#039;s a lot of options for lighting and I&#039;ve been experimenting with different ways of lighting the game. Lighting: I started off by changing some textures of the lava portion of the game. 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