{"id":32,"date":"2024-02-08T07:49:08","date_gmt":"2024-02-08T07:49:08","guid":{"rendered":"https:\/\/wildtechgames.com\/?p=32"},"modified":"2024-02-11T18:10:07","modified_gmt":"2024-02-11T18:10:07","slug":"my-unreal-engine-learning-journey","status":"publish","type":"post","link":"https:\/\/wildtechgames.com\/?p=32","title":{"rendered":"My Unreal Engine Learning Journey &#8211; Day 6 &#8211; Damage System"},"content":{"rendered":"<h2>Introduction<\/h2>\n<p>Today I continued a tutorial on how to make a game using Unreal Blueprints, utilizing existing assets and animations.<\/p>\n<h2>Adding Damage to the Player Character<\/h2>\n<p>One of the key things I learned today was how to add damage to my player character, although most of that was just implemented what I already knew from adding damage and health to the enemy character. By implementing the necessary blueprints and animations, I was able to create a system where my character would ragdoll upon death.<\/p>\n<h2>Replacing the Enemy Character with Spawn System<\/h2>\n<p>I also began working on the world spawn system for the enemy character.\u00a0 In doing so I also removed the original hand placed enemy character in favor of using the spawner.<\/p>\n<h2>Conclusion<\/h2>\n<p>I&#8217;d say it&#8217;s slow going, but I&#8217;m really enjoying learning Blueprints.\u00a0 I look forward to exploring more features and functionalities of Unreal Engine.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Introduction Today I continued a tutorial on how to make a game using Unreal Blueprints, utilizing existing assets and animations. Adding Damage to the Player Character One of the key things I learned today was how to add damage to my player character, although most of that was just implemented what I already knew from [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":31,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[1,8],"tags":[10,11,9],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/wildtechgames.com\/index.php?rest_route=\/wp\/v2\/posts\/32"}],"collection":[{"href":"https:\/\/wildtechgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/wildtechgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/wildtechgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/wildtechgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=32"}],"version-history":[{"count":2,"href":"https:\/\/wildtechgames.com\/index.php?rest_route=\/wp\/v2\/posts\/32\/revisions"}],"predecessor-version":[{"id":80,"href":"https:\/\/wildtechgames.com\/index.php?rest_route=\/wp\/v2\/posts\/32\/revisions\/80"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/wildtechgames.com\/index.php?rest_route=\/wp\/v2\/media\/31"}],"wp:attachment":[{"href":"https:\/\/wildtechgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=32"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/wildtechgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=32"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/wildtechgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=32"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}