Introduction:
Finished up some more lighting, fixed a web bug and updated the first area’s floor to look like lava.
Lava Texture:
Mainly this day was spent updating the texture of the floor for the first room of the game. It now looks a lot more like real lava. I added a couple of particle affects as well. Overall it came out looking pretty good.
Lighting:
I spent a bit more time adding the rest of the ceilings and a few more lights to the game. I would like to add a few more objects throughout the game just to give it a bit more dynamics, but I did at least get the ceilings and lighting mostly to where I want them.
I also added some lights to the lava room to help give the walls a red/orange glow. I used 4 point lights to accomplish this.
Bug Fixing:
I was able to finally fix the web bug. There was still a ‘plane’ existing in the level editor after the original web burned away. Simply deleting the plane fixed the issue. I remember doing this exact thing before, so I think this was another regression in Unreal Engine, likely related to a recovery of files during a crash.
Conclusion:
I’m slowing down on actually following the tutorial videos since I’ve spent more time on my own just updating things throughout the game. Next up will be adding some cinematics and new camera work and then more dynamic lighting work.