Introduction:
I spent a couple of days away from my computer initially while on vacation with my family, however I insist on “No Zero Days” and so I took the time write down some game and marketing ideas for the future.
In addition I made some progress on the game tutorial by adding the ability for the character to toggle between ‘run’ and ‘walk’ as well as entering into a ‘crouch’ animation.
Game/Marketing Ideas:
I’m trying not to get too focused on game ideas this early on in my learning journey, but it’s nice to have a couple of them written down. I also spent some time reading the stories of other indie game devs that shared information about their marketing experience when releasing their own games. I’m hoping that by learning from the mistakes (and successes) of others I will have a solid plan by the time I’m ready to release a game based on my own idea.
Walking, Running and Crouching:
These all tie into the same character movement logic that’s built into Unreal Engine. Basically I’ve tied the input action from the player to adjust the characters speed based on the chosen movement (run/walk/crouch). I’ve also mapped the appropriate animations for each movement using some free animation assets from Unreal Engine marketplace. The crouching animation is not complete yet, but will be finished up in a future tutorial.
Conclusion:
Today was more difficult to find the energy to continue working on my journey of learning game dev due to being tired after returning from family vacation. However, just starting another tutorial video was enough to get me energized. Creating things is a lot of fun, after-all. Tomorrow I plan on finishing up the crouch animations.