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WildTechGames: Pioneering Unique and Engaging PC Gaming Experiences.

"Hello from WildTechGames! It's just me here – a dad, husband, and passionate game developer. Join me in crafting immersive PC gaming worlds where each story is a personal adventure and every player is part of the family."

WildTechGames: Pioneering Unique and Engaging PC Gaming Experiences.

"Hello from WildTechGames! It's just me here – a dad, husband, and passionate game developer. Join me in crafting immersive PC gaming worlds where each story is a personal adventure and every player is part of the family."

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My Unreal Engine Learning Journey – Day 35 – Projectile Impulses, Physics and a Camera Adjustment

wildtechgames.com 10 March 2024 0 Comments

Introduction: Getting into some fun stuff today and the next few days by introducing impulses (kinetic energy) and physics to the impacts our weapons cause. Projectile Impulses: Previously I added…

Blog Game Development

My Unreal Engine Learning Journey – Day 34 – Firing Weapon and Linecasting

wildtechgames.com 8 March 2024 0 Comments

Introduction: The first step in making the weapon shoot is done. Now shooting has an animation and linecasting enabled so it the bullets have a point of origin, trajectory and…

Blog Game Development

My Unreal Engine Learning Journey – Day 33 – Aiming Animations and ADS Camera

wildtechgames.com 7 March 2024 0 Comments

Introduction: Today’s focus was on setting up the animations for holding and aiming with the weapon, including an ADS (Aim Down Sight) camera view change. Aiming Animations: I had the…

Blog Game Development

My Unreal Engine Learning Journey – Day 32 – Weapons, Weapon Pickups, and Blueprint Logic

wildtechgames.com 5 March 2024 0 Comments

Introduction: Today I added a weapon, weapon pickup, and some logic for the game to know which item the player is attempting to pick up. Weapons: Although this is an…

Blog Game Development

My Unreal Engine Learning Journey – Days 30 and 31 – Enemy Awareness, Bugs and Performance

wildtechgames.com 4 March 2024 0 Comments

Introduction: While continuing implementation of enemy awareness and distractions I ran into some bugs and performance issues in the Unreal Engine level editor. Enemy Awareness and Rock Distractions: Picking up…

Blog Game Development

My Unreal Engine Learning Journey – Day 29 – Enemy Awareness and Rock Distractions

wildtechgames.com 2 March 2024 0 Comments

Introduction: Today I expanded on the next map area, finished up the enemies AI for when they see the player they give chase and added in a rock item for…

Blog Game Development

My Unreal Engine Learning Journey – Day 28 – Enemy AI, Pathfinding and Bug Fixing

wildtechgames.com 1 March 2024 0 Comments

Introduction: I made it past the previous bug with torches and moved onto creating the first Enemy and some basic AI Pathfinding. Bug Fixing: Previously I got stuck on a…

Blog Game Development

My Unreal Engine Learning Journey – Day 27 – My Learning and Game Development Plan

wildtechgames.com 1 March 2024 0 Comments

Introduction: Prior to starting this blog I researched successful indie game devs and took note of similarities of the plans they used to reach their success. It’s time to share…

Blog Game Development

My Unreal Engine Learning Journey – Day 26 – Webs, Bugs, and Mesh Collisions

wildtechgames.com 28 February 2024 0 Comments

Introduction: Made my first destruction action in the game today. Players can now use the torch to burn away a web blocking their path and I updated some mesh collisions.…

Blog Game Development

My Unreal Engine Learning Journey – Day 25 – More Torches and Torches

wildtechgames.com 27 February 2024 0 Comments

Introduction: I got back into the tutorial today and focused on the torch pickups, finished the current ‘level’ design and added some lighting. Torches: I had previously created the torch…

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WildTechGames: Pioneering Unique and Engaging PC Gaming Experiences.

"Hello from WildTechGames! It's just me here – a dad, husband, and passionate game developer. Join me in crafting immersive PC gaming worlds where each story is a personal adventure and every player is part of the family."

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