Introduction:
I have (mostly) finished setting up the animations for walking while crouched. And the game now has a lose condition with a on-screen text showing the player has lost as well.
Crouch/Walk:
I added the animation for when the character is walking while crouched, although I’ve got a bug that makes it look pretty funny where the knees wobble, but the legs don’t actually ‘walk’. I’ll debug this in the future.
Lose Condition:
All good things must come to an end and now the game lets the player know when they’ve lost! Added a bit of time dilation and a ‘You Lose!’ text on the screen before the game resets back to the beginning. Now that I think about it, the game now has at least 1 full gameplay loop, losing. Still no win condition, but we’ll get there eventually!
Conclusion:
I’ll go back and fix the walk/crouch animation in the future, I’m thinking it has something to do with the megascan character I chose as I’ve been having some performance issues with it as well when the camera auto-zooms in/out. I’ll make a note of the bug fix in a future blog post.
Next up will be adding some stairs and bridges!