Introduction:
Made my first destruction action in the game today. Players can now use the torch to burn away a web blocking their path and I updated some mesh collisions. However, I am stuck on a bug while following the tutorial.
Webs!
What did work well for me today was getting functionality of the player held torch to burn away a web that I added to the game which blocks the players path. It looks decent enough using the same particle effect from the torch to make it look like the web burns.
Bugs!
What did not work for me was trying to figure out how to destroy the played held torch once it burns the web. The idea is to make the player held torch a one-time use item. However, I’m having trouble access certain components of the player character blueprint.
Mesh Collisions:
One thing I’ve been wanting to learn was explained during the tutorial, which is how to make more accurate mesh collisions. So with my new gained knowledge I updated a few of the mesh objects in the level to higher detailed and more accurate collisions. This removes some of the invisible wall space between an object and the player, so it now feels like you are running into the actual object instead of that invisible wall next to the object. This creates a much more fluid feeling when jumping onto objects in the game or running through tight spaces.
Conclusion:
I’m up later than I wanted to be and decided to just call it a day despite this bug which is stopping my progress in the tutorial. I will pick this up with a friend mind tomorrow and hope to solve the bug problem.