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Introduction

Today I continued a tutorial on how to make a game using Unreal Blueprints, utilizing existing assets and animations.

Adding Damage to the Player Character

One of the key things I learned today was how to add damage to my player character, although most of that was just implemented what I already knew from adding damage and health to the enemy character. By implementing the necessary blueprints and animations, I was able to create a system where my character would ragdoll upon death.

Replacing the Enemy Character with Spawn System

I also began working on the world spawn system for the enemy character.  In doing so I also removed the original hand placed enemy character in favor of using the spawner.

Conclusion

I’d say it’s slow going, but I’m really enjoying learning Blueprints.  I look forward to exploring more features and functionalities of Unreal Engine.

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