Introduction
Today I continued a tutorial on how to make a game using Unreal Blueprints, utilizing existing assets and animations.
Adding Damage to the Player Character
One of the key things I learned today was how to add damage to my player character, although most of that was just implemented what I already knew from adding damage and health to the enemy character. By implementing the necessary blueprints and animations, I was able to create a system where my character would ragdoll upon death.
Replacing the Enemy Character with Spawn System
I also began working on the world spawn system for the enemy character. In doing so I also removed the original hand placed enemy character in favor of using the spawner.
Conclusion
I’d say it’s slow going, but I’m really enjoying learning Blueprints. I look forward to exploring more features and functionalities of Unreal Engine.