Introduction

Another successful of day of working through my first Unreal Engine game tutorial.

Completed the Wave Spawn system

With some perseverance I added some personal tweaks to the wave spawn system and have marked it off as complete. Although the game still lacks any kind of graphics, having enemies spawn in is starting to make it feel more ‘gamey’.

Creating the UI

The UI for this is going to be pretty basic, but still necessary. The player health bar has been created and is functional, and includes color! Next up is the ‘Wave” designation UI element, so the player knows which wave of enemies they are on.

Conclusion

My journey learning Blueprints is progressing better than I originally hoped and am very encouraged to complete this tutorial game. Doing it in small chunks has really helped keep me motivated and excited. It’s often too easy to get discouraged when things don’t work or you run into bugs, but forcing myself to take time and work through AND understand what’s going on is always worth the effort.

Check off one more task! Oh yeah, I started using a project tracking system offered by GitHub.

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