Introduction

It’s a good day when you can spend the whole day with family and still find time to get something accomplished on the game development side of things. Today was one of those days.

UI

The UI is now complete per the tutorial and working as intended. The goal was to make a healthbar and “Wave” text on the screen which updated when enemies spawned. It’s bare bones, but it works!

Spawn System

The enemy Wave Spawn system was also adjusted to allow randomized spawning of the enemies.

Blog Design

I’ve also settled on a blog design that I like at the moment. I’ll need to add some graphics/logos and choose a better color palette, but I do like the overall layout right now much better than the previous one. I wanted a simple design and felt the previous one was too ‘business like’.

Conclusion

I did NOT forget to commit my new code to GitHub. That is now part of my regular habit at the end of each coding/blueprint session. There’s definitely a lot to remember when doing game development and it helps to set up easy to accomplish routines that turn into habits, but don’t take up much time. It lets me focus more on building games, which is the whole point of this!

Next up is going to be adding sounds to the game and then adding in proper graphics for the level, characters, etc.

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