Introduction

Today the focus was on designing the 2nd area of the game and adding some objects (with physics) for the player to interact with.

New Playable Area

First up was to create a new playable area for the player to reach once completing the jumping puzzle/floor is lava obstacle. This new level requires the player to interact with objects in the game world to gain access to the next exit.

The level design is very simple, but that made it quick and easy to mostly copy assets from the previous area and align them to the new area. The lighting is still a bit dark, but I’ll address that in the future.

Physics

I really enjoy physics based games and so this part was quite for me to experiment with. There’s a new block object with physics enabled and added weight value. The player needs to push this block into place to get them access to the exit ramp. Nothing groundbreaking in game design, but it was fun to play around with.

I also added a few spheres that drop into the map as an extra obstacle for the player. The idea was to have the spheres get in the way of the player trying to move the block object. At the moment I have them dropping in from the air just for fun, but this needs to be tied to some kind of event, maybe a proximity event when the player enters the area.

Conclusion

Next up I’ll be adding some floating coins (think: Sonic the Hedgehog coin style) for the player to collect along the path of their adventure.

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