Introduction

Today I had the opportunity to learn how to create metahumans using Unreal’s Metahuman Creator and place them into my game. It’s pretty neat how quickly this can all be done at such high quality.

Metahumans

The metahuman editor is web based which I found a bit odd, but it worked well enough. There’s a lot of options to change how your metahuman looks, including sculpting of the face, changing hair, makeup, all kinds of options. If someone had some time they could probably create any idea they wanted to. After spending about 10 minutes on my metahuman I was pretty happy with the result.

Player Character, skeletons and animation!

Now with my metahuman created I needed to add that into the game. I opened my existing BP_ThirdPersonCharacter which came default with this project and assigned the new metahuman to it. After just a couple more settings changes my metahuman was moving along with the original skeleton, we now have animation!

Next I copied the existing player inputs from the default player character and pasted them into my new metahuman. So now the new character can be controlled in the level.

And finally I opened up the existing gamemode blueprint and assigned the new metahuman as the default pawn class for the game.

Here’s the result!

Conclusion

Tomorrow I’ll be switching focus to movement and physics with the next tutorial section.

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