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WildTechGames: Pioneering Unique and Engaging PC Gaming Experiences.

"Hello from WildTechGames! It's just me here – a dad, husband, and passionate game developer. Join me in crafting immersive PC gaming worlds where each story is a personal adventure and every player is part of the family."

WildTechGames: Pioneering Unique and Engaging PC Gaming Experiences.

"Hello from WildTechGames! It's just me here – a dad, husband, and passionate game developer. Join me in crafting immersive PC gaming worlds where each story is a personal adventure and every player is part of the family."

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Blog Game Development

My Unreal Engine Learning Journey – Day 24 – Geometry Brushes and Grid Measurements!

wildtechgames.com 26 February 2024 0 Comments

Introduction: Spent time learning some level design today using geometric brush objects. I was determined to figure out how to properly measure and scale objects in the game world. Geometry…

Blog Game Development

My Unreal Engine Learning Journey – Day 23 – Torch Pickups

wildtechgames.com 25 February 2024 0 Comments

Introduction: Today I added a torch pickup in the game and an interactive widget on screen. Pretty simple, but can be expanded to other items in the future. Torch Pickup:…

Blog Game Development

My Unreal Engine Learning Journey – Day 22 – Torches and…bugs?

wildtechgames.com 24 February 2024 0 Comments

Introduction: Creating art/assets in Unreal Engine is become very enjoyable and surprising when it works out better than expected. The accidental bugs I create are also always surprising. Torches: Creating…

Blog Game Development

My Unreal Engine Learning Journey – Day 21 – Using Stairs and Bridges

wildtechgames.com 23 February 2024 0 Comments

Introduction: The focus today was mostly on level design, adding more things for the player to maneuver through in order to reach the next area. Stairs: I learned that Unreal…

Blog Game Development

My Unreal Engine Learning Journey – Day 20 – Crouch/Walk and Lose Condition

wildtechgames.com 22 February 2024 0 Comments

Introduction: I have (mostly) finished setting up the animations for walking while crouched. And the game now has a lose condition with a on-screen text showing the player has lost…

Blog Game Development

My Unreal Engine Learning Journey – Days 16 through 19 – Ideas and Run/Crouch Animations

wildtechgames.com 21 February 2024 0 Comments

Introduction: I spent a couple of days away from my computer initially while on vacation with my family, however I insist on “No Zero Days” and so I took the…

Blog Game Development Tutorial

How to: Create 2d Text in 3d games using Widgets and Blueprints in Unreal Engine 5

wildtechgames.com 17 February 2024 0 Comments

A quick tutorial on how to add 2d Text to the 3d game in Unreal Engine 5. I saw a post on an indie-dev facebook group asking how, so figured…

Blog Game Development

My Unreal Engine Learning Journey – Day 15 – Spinning Coins and Collectibles

wildtechgames.com 17 February 2024 0 Comments

Introduction: Like any good adventure game, gold coins and collectibles are a must. So I added them to the game! Spinning Coins: Using some scaling tricks on a sphere and…

Blog Game Development

My Unreal Engine Learning Journey – Day 14 – Next Playable Area and Physics!

wildtechgames.com 16 February 2024 0 Comments

Introduction Today the focus was on designing the 2nd area of the game and adding some objects (with physics) for the player to interact with. New Playable Area First up…

Blog Game Development

My Unreal Engine Learning Journey – Day 13 – Metahumans!

wildtechgames.com 15 February 2024 0 Comments

Introduction Today I had the opportunity to learn how to create metahumans using Unreal’s Metahuman Creator and place them into my game. It’s pretty neat how quickly this can all…

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WildTechGames: Pioneering Unique and Engaging PC Gaming Experiences.

"Hello from WildTechGames! It's just me here – a dad, husband, and passionate game developer. Join me in crafting immersive PC gaming worlds where each story is a personal adventure and every player is part of the family."

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